Editor of Gamesandlearning.org and editorial director of the Games and Learning Publishing Council Lee Banville captures key findings from the recently released report “Empowering Educators: Supporting Student Progress in the Classroom with Digital Games” from the A-GAMES (Analyzing Games for Assessment in Math, ELA/Social Studies, and Science) Project in the post “New Study Indicates What Kind of Teachers Use Games to Gauge Learning”. The A-GAMES project is a research collaboration between the University of Michigan and New York University that studies “how teachers actually use digital games in their teaching to support formative assessment” in K-12 classrooms. This particular report reveals teacher’s connection between gaming and formative assessment and concerns and challenges of using digital gaming in the classroom.
A New Study On Digital Gaming and Student Learning
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